Medium Construct, Unaligned
Armor Class 16 natural armor
Hit Points 104 (16d8 + 32)
Speed 25 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws STR +4, DEX +3
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison, Psychic
Senses Tremorsense 60 ft. (blind beyond this radius), Passive Perception 12
Languages Can understand, but not communicate in, any language its creator knew
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The urn is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the urn must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Multiattack. The urn makes two slam attacks, or one slam attack and one urn blast on its turn.

Actions

Urn Blast (recharge 4-6). Creatures within 10 ft. of the urn and in front of it must make a DC 15 Dexterity saving throw, taking 7 (2d6) thunder damage on a failure and half that on a success. The urn gains 60 ft. of movement this turn that must be used immediately; the urn may move freely if it succeeds a DC 10 Dexterity saving throw, and it must move backwards if it fails. Reactions against the urn while the urn is moving in this way have disadvantage. If the urn stops prematurely by colliding with something, the urn and the creature/object both take 1d4 bludgeoning damage for every unused 5 ft. of movement.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:  7 (1d10 + 2) bludgeoning damage. 

 

Description

A quadrupedal construct. The body is a large, ornate ceramic urn. The legs are on the side of the urn, so that the construct’s standing position has the urn’s open end facing forwards rather than upwards. A faint fiery glow is visible from the inside of the urn when it is not recharging its Urn Blast.

When it Urn Blasts, a thunderous boom erupts from inside the urn, knocking it back as the force escapes through its open end. It is blown back with extreme force, and if it is dexterous enough, it may use its legs to skid and change direction.

 

Monster Tags: construct

kazmord

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