Armor Class
15
Natural armor
Hit Points
71
(13d8 + 13)
Speed
40 ft.
STR
12
(+1)
DEX
16
(+3)
CON
13
(+1)
INT
11
(+0)
WIS
12
(+1)
CHA
12
(+1)
Saving Throws
DEX +6, CHA +4
Skills
Acrobatics +6, Sleight of Hand +6, Stealth +6
Senses
Darkvision 60 ft, Passive Perception 11
Languages
Celestial, Telepathy 120 ft
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Magic Resistance. The celestial monkey has advantage on saving throws against spells and other magical effects.
Magic Weapons. The celestial monkey weapon attacks are magical.
Shadow Jump. As a bonus action, the celestial monkey can teleport up to 30 feet to an unoccupied space it can see. The celestial monkey can use this ability between the weapon attacks of another action it takes.
Actions
Multiattack. The celestial monkey makes three spiked chain attacks.
Spiked Chain. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage, and the target must succeed on a DC 14 Dexterity saving throw or suffer one additional effect of the celestial monkey's choice:
- The target is grappled (escape DC 14) if it is a Medium or smaller creature. Until the grapple ends, the target is restrained, and the shadow dancer can't grapple another target.
- The target is knocked prone.
- The target takes 22 (4d10) necrotic damage.
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