Large Celestial, Chaotic Good
Armor Class 15 Natural armor
Hit Points 71 (13d8 + 13)
Speed 40 ft.
STR
12 (+1)
DEX
16 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws DEX +6, CHA +4
Skills Acrobatics +6, Sleight of Hand +6, Stealth +6
Senses Darkvision 60 ft, Passive Perception 11
Languages Celestial, Telepathy 120 ft
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

 

Magic Resistance. The celestial monkey has advantage on saving throws against spells and other magical effects.
 
Magic Weapons. The celestial monkey weapon attacks are magical.
 
Shadow Jump. As a bonus action, the celestial monkey can teleport up to 30 feet to an unoccupied space it can see. The celestial monkey can use this ability between the weapon attacks of another action it takes.
Actions

Multiattack. The celestial monkey makes three spiked chain attacks.

 

Spiked Chain. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage, and the target must succeed on a DC 14 Dexterity saving throw or suffer one additional effect of the celestial monkey's choice:

  • The target is grappled (escape DC 14) if it is a Medium or smaller creature. Until the grapple ends, the target is restrained, and the shadow dancer can't grapple another target.
  • The target is knocked prone.
  • The target takes 22 (4d10) necrotic damage.

Monster Tags: Misc Creature

ArchmageViolet

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