Enthrall. The deer enchants a creature which can see it within 100ft. The creature must make a DC 11 CHA saving throw or be enthralled to slowly move towards it.
Charge. If the stag moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2d6 bludgeoning damage. If the target is a creature, it must succeed on a DC 11 STR saving throw or be knocked prone.
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) bludgeoning damage.
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: (3d4 + 3) bludgeoning damage.
Bucking. If the stag is being flanked and attacked, he can make a reaction and kick back at the attacker after his assault. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) bludgeoning damage. The creature must succeed on a DC 11 STR saving throw or be knocked prone.
Description
Hunters tell fairytales of a rare, majestic white deer, which evades capture by all hunting it. It is said that the stag only appears before hunters, which are worthy enough to hunt it, though which are wavering in their spirit or commited a sin and thus are in need of redemption.
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