Amphibious. The basilisk can breathe air and water.
Petrifying Secretions. A creature must make a DC 19 Constitution saving throw if it hits the basilisk with a weapon attack while within 5 feet of it or if it starts its turn grappled by the basilisk. Unless the save succeeds, the creature magically begins to turn to stone and is restrained, and it must repeat the saving throw at the end of its next turn. On a successful save, the effect ends. On a failure, the creature is petrified.
Multiattack. The basilisk makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. Hit: 27 (6d6 + 6) piercing damage plus 21 (6d6) poison damage.
Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 19).
Weave Strain. when a creature it can see within 60ft casts a spell, the Basilisk forces the caster to make a saving throw(type is based on the caster's spellcasting ability) DC 15. On a success, the caster wild magic surges. On a failure, the caster expends a spell slot of the same level is just expended to cast the spell, if there are no slots of this level, expend 1 of the level above or below(above is first), so on so forth. If none are available, the caster expends all slots and gains 1 level of exhaustion.
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