Small Elemental, Lawful Evil
Armor Class 11
Hit Points 22 (5d6 + 5)
Speed 30 ft.
STR
7 (-2)
DEX
11 (+0)
CON
12 (+1)
INT
7 (-2)
WIS
10 (+0)
CHA
12 (+1)
Skills Stealth +3
Damage Vulnerabilities Fire
Damage Immunities Lightning, Poison, Thunder
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Aquan, Auran
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Death Burst.  When the mephit dies, it explodes in a burst of lightning. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) lightning damage on a failed save, or half as much damage on a successful one.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary puff of cloud.

Innate Spellcasting.(1/Day). The mephit can innately cast shatter (spell save DC 11), requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) lightning damage.

Lightning Breath (Recharge 6). The mephit exhales a 15-foot long, 5-foot wide line of lightning. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) lightning damage on a failed save, or half as much damage on a successful one.

Previous Versions

Name Date Modified Views Adds Version Actions
2/5/2021 7:59:58 PM
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Coming Soon
StruggleDBus

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