Claw, Claw, Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. If the target is hit by both Claw attacks they make a dex save or be knocked prone. If target is prone Bite automatically hits. If the target is a Large or smaller creature, it is grappled.
Claw, Claw (Reach). Melee Weapon Attack: +5 to hit, reach 10 ft.
Acid Spray (Recharge 6). The ankheg spits acid in a line that is 30 feet long and 5 feet wide, provided that it has no creature grappled. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one.
Bonus Action: Claw a prone target.
Acid Filled. On Hit Reaction: The first time the ankheg is hit by a melee attack, acid rushes out of the wound covering the attacker. The attacker must make a Dex 13 save, taking 2d6 acid damage, or take half as much damage on a successful save.
Acid Spurt. AOE Death Throws: When the ankheg's hit points reach 0 it's body convulses and acid explodes all around, all adjacent creatures within range take 2d6 acid damage.
Acid Glob. Ranged Opportunity Attack: +5 to hit, reach 10 ft. Hit: ( ) Any target hit by Acid Glob moves as if in difficult terrain.
Villian Action 1. Ankheg burrows into the ground
Villian Action 2. Ankheg pulls a grappled target underground with burrow
Villian Action 3. Ankheg flexes its body and appears to balloon up before acid is thrown out from all wounds on its body. All creatures within 30 ft. take 3d6 acid damage
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