Large Celestial, Lawful Good
Armor Class 18 Natural Armor
Hit Points 187 (22d10 + 66)
Speed 30 ft., Fly 50 ft., Swim 40 ft.
STR
17 (+3)
DEX
12 (+1)
CON
17 (+3)
INT
12 (+1)
WIS
19 (+4)
CHA
16 (+3)
Saving Throws WIS +9, CHA +8
Skills Insight +9, Perception +9, Stealth +6
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning
Condition Immunities Charmed, Frightened
Senses Darkvision 120ft, Passive Perception 19
Languages Celestial, Common, Draconic, Telepathy 120ft
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Angel's Sight. Magical darkness doesn't impede The Shinryu's darkvision. 

Magic Resistance. The Shinryu has advantage on saving throws against spells and other magical effects. 

Angelic Weapons. The Shinryu's weapon attacks are magical. 

Amphibious. The Shinryu can breathe air and water.

Innate Spellcasting. The Shinryu's innate spellcasting ability is Wisdom (+9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At Will: Enhance Ability, Sending
3/day each: Cure Wounds, Aid, Daylight
1/day each: Death Ward, Mass Cure Wounds, Heal

Actions

Change Shape. The humanoid magically polymorphs into a shining, bronze dragonoid that is a size large or back into its true form. It reverts to its true form if it dies. The Shinryu chooses whether its equipment falls to the ground in its space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Its equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until the Shinryu leaves the form.

Multiattack. The Shinryu makes two attacks: one with its shortbow and one with its claw.

Shortbow. Ranged Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage plus 11 (2d10) lightning damage.

Description

The Shinryu are a proud few selected by Bahamut himself to help govern the natural world. They were once humanoids and share properties with the lives they once held. Now, they are heavenly beings, surrounded by a shimmering dragon's aura. While they are still mortal, their life span has been extended greatly to better serve Bahamut. Dragons have the ability to transform into a human form. Similarly, the Shinryu are constantly in their humanoid form and have the ability to change into their Shinryu form. Many Shinryu decide to stay in their dragon form and think of it as their true form.

Previous Versions

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