Medium Elemental, Neutral Evil
Armor Class 14 (natural armor)
Hit Points 100 (5d8)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
11 (+0)
INT
7 (-2)
WIS
10 (+0)
CHA
8 (-1)
Damage Vulnerabilities Cold
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Heated Body. A creature that touches the snake or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.

If an attack against the Cinder Viper fails, it heats up any metal the attacking creature is wearing, dealing 3 damage that round.

Actions

Multiattack. The snake makes two attacks: both with its bite.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d10 + 1) piercing damage plus 3 (1d6) fire damage.

 

Reactions

 

The snake can as a reaction borrow into the sand and move 30 directions of it's choice, and is hidden.

Description

Cinder Viper skin can be used to craft items with fire resistance by the right crafter. If it is felled by more than 10 points of damage, the skin is too damaged to be used.

Habitat: Desert

DevMoD

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