Huge Giant, Neutral
Armor Class 14 (natural armor)
Hit Points 200 (16d12 + 96)
Speed 40 ft.
STR
27 (+8)
DEX
10 (+0)
CON
22 (+6)
INT
12 (+1)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws CON +10, WIS +7, CHA +7
Skills Insight +7, Perception +7
Senses Passive Perception 17
Languages Common, Giant
Challenge 10 (5,900 XP)
Proficiency Bonus +4

Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.

Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

At will: detect magic, feather fall, light

3/day each: fog cloud, wind wall, misty step

1/day each: control weather, gaseous form, Aura of Vitality, Cure Wounds (5th level)

Channel Divinity: Preserve Life. The cleric 2/day can channel an action to heal a creature he chooses within 30 feet. The target of the healing receives 20 hit points and 20 additional temporary hit points, these temporary hit points do not stack with any existing temporary hit points.

Actions

Multiattack. The giant makes two morningstar attacks.

Morningstar. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.

Rock. Ranged Weapon Attack: to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

Previous Versions

Name Date Modified Views Adds Version Actions
8/12/2018 8:54:25 PM
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Coming Soon

Environment: Mountain

Miko

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