Tiny Monstrosity, Any Alignment
Armor Class 13 natural armour
Hit Points 5 (2d4)
Speed 30 ft.
STR
5 (-3)
DEX
15 (+2)
CON
11 (+0)
INT
8 (-1)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +5
Damage Resistances Fire
Senses Passive Perception 15
Languages can understand Infernal but can't speak
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Keen Senses. The pup has advantage on Wisdom (Perception) checks that rely on hearing, or smell.

Magic Resistance. The pup has advantage on saving throws against spells and other magical effects.

Three Headed. The pup has advantage on saving throws against being blinded, deafened, or knocked unconscious.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

SirToons

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