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Sea Legs. Tom has advantage on ability checks and saving throws to resist being knocked prone. |
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Devastating critical. Tom rolls an extra 2dx on any strength based critical hit, x being the weapons damage dice. Champion’s strength. Tom can duel wield weapons that have the two handed property if they lack the heavy property. Tom deals an extra 1d4 per strength based attack. Improved critical. Tom’s weapon attacks score a critical hit on a roll of 19 or 20. Sheildbane. When tom attacks with a weapon that deals bludgeoning damage to a target with a shield or heavy armor, and he misses by 2 or less it hits. However full damage is caused to the shield and the creature takes half. Build different. Tom has an AC of 13+Con if not wearing armor. Tavern brawler. (feat) Slasher. (feat)
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Multiattack. Big tom cutter makes three attacks: Two with his greatclub and one with his saber. Or two with his saber and 1 with his greatclub. Flintlock. Ranged Weapon Attack: +9 to hit, range 60/120 ft., one target. Hit: 5 (1d8 + 2) piercing damage. Saber. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: (1d8 + 5) Slashing damage. Greatclub. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: (1d8 + 5) bludgeoning damage. |
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Shape Up, Ye Dog (2/Day). Whenever a friendly creature within 30 feet of the captain that can hear it misses with an attack, tom can use his reaction to yell perilous threats to allow that creature to reroll the attack roll. |
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Kick. Unarmed strike attack: +9 to hit, reach 5 ft., one target. Hit: (1d4 + 5) bludgeoning damage. Parry. Tom can add +2 to his AC as a reaction. |
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Big Tom Cutter is one of the many pirates that haunt the sword coast. He stands a head taller than most men with a flowing straw colored beard and bright green eyes. He might shoot the party on sight or he might take them on a great adventure. Tom is the captain of a ship called the Devil's reach. It has 47 cannons with the one on the front doing 2x damage. He has a crew of 40 pirates (Bandits) 15 goblins, 12 Berserkers, 7 Bugbears, a Polar bear, a veteran and a mage. The veterans name is Zoldrudaiz. He is a white half dragon with the mounted combatant feat who has a pet polar bear who he rides into battle. He is Big Tom Cutters first mate. The mage is Vlenzared Mestea. A incredibly garrulous man, he wears unassuming black robes with thin black hair and a dry flat voice. He is rarely seen or talked about on the ship but will come from below deck to join the fight if more then 20% of the crew dies.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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