Medium Humanoid (Half-Elf), Chaotic Neutral
Armor Class 15 Studded Leather
Hit Points 15 (3d8)
Speed 30 ft.
STR
8 (-1)
DEX
13 (+1)
CON
10 (+0)
INT
12 (+1)
WIS
11 (+0)
CHA
14 (+2)
Senses Passive Perception 13
Languages Common, Elvish Any one language (usually Common)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Helpful. The expert can take the Help action as a bonus action, and the creature who receives the help gains a 1d6 bonus to the d20 roll. If that roll is an attack roll, the creature can forgo adding the bonus to it, and then if the attack hits, the creature can add the bonus to the attack’s damage roll against one target.

Evasion. When the expert is not incapacitated and subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it failed.

Reliable Talent. Whenever the expert makes an ability check that includes its whole proficiency bonus, it can treat a d20 roll of 9 or lower as a 10.

Tools. The expert has thieves’ tools and a musical instrument.

Actions

Shortsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.

Shortbow. Ranged Weapon Attack: +9 to hit, range 80/320 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Legendary Actions

The awesomest

Description

Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits.

Previous Versions

Name Date Modified Views Adds Version Actions
2/6/2021 1:00:43 AM
2
0
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Coming Soon

Monster Tags: Sidekick

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

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