Medium Humanoid (Elf), Neutral Good
Armor Class 16 (scale mail)
Hit Points 13 (3d8)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws WIS +4
Skills Medicine +4, Religion +2
Senses Darkvision, Passive Perception 12
Languages Common, Draconic, Elvish
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Spellcasting. The acolyte is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:

Cantrips (at will): guidance, sacred flamespare the dying, thaumaturgy

1st level (4 slots): banebless, command, false life

2nd level (2 slots): calm emotions, hold person

Channel Divinity (1/rest): Turn Undead or Path to the Grave

Actions

Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Description

Tens of thousands of years ago, the elves of the distant continent of Xen'drik rose up against the giants who ruled over them. The Aereni are isolationists who have little interest in the world beyond their island. All of Aerenal is controlled or influenced by the Undying Council and the Priests of Transition.

Previous Versions

Name Date Modified Views Adds Version Actions
2/6/2021 12:41:46 AM
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2/6/2021 1:51:00 AM
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Monster Tags: NPCelfhumanoid

Habitat: Urban

Shihan

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