Innate Spellcasting. The dryad's innate spellcasting ability is Charisma (spell save DC 15). The dryad can innately cast the following spells, requiring no material components:
At will: druidcraft , vampiric touch , chill touch
1/day each: barkskin, dominate person,
Magic Resistance. The dryad has advantage on saving throws against spells and other magical effects.
Speak with Beasts and Plants. The dryad can communicate with beasts and plants as if they shared a language.
Tree Stride. Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.
The Blood Dryad can make two attacks with its action per turn. One with its Gulthias Staff and one with either its Blood Siphon or a spell.
Gulthias Staff. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6+4)bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage wielded two-handed. All damage dealt to target heals the Blood Dryad for the same amount.
Blood Siphon. Melee Attack: +7 to hit, 5ft reach, one target. Hit: 8(4d4+4) piercing damage plus 9(3d6) necrotic damage. (She heals equal to the amount of necrotic damage). On hit the target is grappled by the Blood Dryad. The target can make a Str check (DC 15) at the start of their turn to break free. If a target is grappled in this way the Blood Dryad on her turn, as an action, can automatically roll damage.
The Blood Dryad has 3 legendary actions per round and can use the following legendary actions:
• Exploding Blights (cost 1 action). The Blood Dryad can explode 1 blight she can see. Any creature within 5ft of the blight makes a Dexterity saving throw. On a success the target takes half damage. The exploding blight deals deals 5d8 necrotic damage.
• Blood Siphon (cost 2 actions). The blood Dryad makes an attack with its blood siphon.
• Command Blights (cost 1 action). The Blood Dryad commands all blights to attack her enemies. All blights can move up to half their movement (not provoking an attack of opportunity) an make a melee attack against 1 creature
• Blood Rain (cost 3 actions). The Blood Dryad raises her hands into the air causing a heavy rain of blood to fall from the sky in a 30 ft radius . Each creature of the Blood Dryads choice must succeed on a DC 15 con save or take 2d10 necrotic damage and be slowed This effect lasts for 1 minute. Creatures effected must make a new save at the end of their turn if they end their turn inside the blood rain.
Lair and Lair Actions
The Blood Dryad’s lair homes a Gulthais Tree, which she is bound to. The soil is red from the blood of her victims. She plants numerous plants to hide her blights from future victims.
On initiative count 20 the Blood Dryad can choose one of the following lair action.
• 4d6 Blights emerge from the ground (roll initiative for them). Roll a d6 to determine what kind 1-2 Vine, 3-4 twig, or 4-6 needle. The blights emerge within 10ft of the Blood Dryad or the Gulthais tree.
• The Blood Dryad chooses a 20ft radius that sprouts forth a bramble. This is difficult terrain for any non-plant or fey creature.
• Four geysers of blood spring fourth. Any blight or Blood Dryad in a 10ft radius of the geyser regains 2d6 HP the first time they enter a geyser’s radius.
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