Medium Monstrosity (Simic Hybrid), Any Chaotic Alignment
Armor Class 13
Hit Points 39 (6d10 + 6)
Speed 30 ft., Swim 40 ft.
STR
14 (+2)
DEX
15 (+2)
CON
10 (+0)
INT
8 (-1)
WIS
7 (-2)
CHA
5 (-3)
Senses Darkvision up to 60ft, Passive Perception 10
Languages All
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Multiattack. The skittering eel can make 2 claw attacks or one bite attack or use an ability

Crab Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 8 (4d6+8) (Piercing) damage.

Poison Bite. Melee weapon attack: +6 to hit, reach 5 ft., 1 target. Hit:8 (2d6+8)  (Piercing/Poison damage)

Abilities: At Will. control water, shape water, create or destroy water, wall of water 

Reactions

Chimera Rage. As a reaction, the Skittering eel gets advantage on attack rolls and its speed is doubled for 1d6 turns

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Terrifying origin. The Simic combine created these creatures as weapons of mass destruction.to find and eliminate the enemies of the guild. a horrible abomination of nature, mixed with lobster and eel parts, enlarged to create more fear.

Ace of the Simic Combine. The Simic combine only brings creatures like this on special occasions. They hunt the street of Ravnica for specific enemies and kill them without hesitation usually deforming the corpse so it is no longer recognizable then returns.

Everlasting Loyalty.  The Chimera has endless loyalty to its creator and would do anything they say and protect them with there life. If the master dies and they did not protect them, they can go crazy and begin attacking wildly and killing anyone they come across or they commit suicide

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

EminentBishop

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