Huge Swarm of Tiny plants, Unaligned
Armor Class 10 (natural armor)
Hit Points 75 (7d12 + 14)
Speed 20 ft., Walk 20 ft.
STR
16 (+3)
DEX
16 (+3)
CON
12 (+1)
INT
2 (-4)
WIS
4 (-3)
CHA
4 (-3)
Skills Acrobatics +3, Athletics +3
Damage Vulnerabilities Fire, Slashing
Condition Immunities Blinded, Charmed, Deafened, Poisoned, Prone, Restrained
Senses Unknown Does perception checks for bleeding targets on 250 ft. distance., Passive Perception 8
Languages Primordial
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

False Appearance. While the root remains motionless, it is indistinguishable from a normal root.

Keen Smell. The root have sense for blood or red sugar. They follow the signs to their victim. They have advantage and +5 on perception checks in searching bleeding targets.

Difficult Terrain. Bloody Roots move through creatures, their body is a difficult terrain. Those who are inside and walk 10 ft. movement, must do a 12 DC DEX save, on fail they fall prone. 

Actions

Vampire Sprout. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit 11 (2d8 + 3) piercing damage. On restained targets, the total damage doubles.

Bloody Root heals itself with the total damage amount. If the Bloody Root is under any constant fire - cold - acid etc. harming effect, or drains from a region where it's starget is under any of these effects it couldn't regain hp.

Bloody Root can make it's opponents restrained or grappled. Creatures it want to grapple or restrain needs to be smaller or equal in size to Bloody Roots. Creatures who being hit by Vampire Sprout must do a 14 DC DEX / STR save or fall under one of these conditions. Escape DC is the same.

Reactions

Flee From Fire and Slashing. If they got damaged by fire or slashing damage they flee back with 10 ft. as a reaction. This flee provokes opportunity attacks for those who did not caused the slashing / fire damage. Those who are restrained become free if the root moves away from their body this way.

Description

Boody Root or more accurately Roots are deadly plants that grow in Daldana's great jungle. They mainly grow from dead bodies and feeds themself with red sugar which is a common netural material in Daldana's jungle, it makes the earth redish and orange-like and fresh blood. 

Previous Versions

Name Date Modified Views Adds Version Actions
2/17/2020 12:51:38 AM
65
1
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2/17/2020 12:59:48 AM
60
1
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3/22/2020 5:23:30 PM
74
1
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7/2/2021 2:22:20 PM
108
4
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Coming Soon

Monster Tags: plant

Habitat: Forest

Napalma

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