Small Beast, Neutral
Armor Class 11 (natural armor)
Hit Points 12 (3d8)
Speed 40 ft., Fly 60 ft.
STR
13 (+1)
DEX
15 (+2)
CON
9 (-1)
INT
4 (-3)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws DEX +4, CON +1, WIS +3, CHA +4
Skills Perception +4, Stealth +6
Senses Darkvision 120 ft., Passive Perception 15
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Smell. The Azora has advantage on Wisdom (Perception) checks involving smell.

Quickness. The Azora does not trigger attacks of opportunity when exiting a creature's attack radius.

Mystic Presence. The Azora's natural charm provides a +1 bonus to CHA saving throws and ability checks when within 10 feet of a friendly target.

 

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d4 + 2) piercing damage.

Diving Bite. The Azora can perform a fly-by attack within its movement range. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 1) piercing damage.

Reactionary Movement. An Azora can move up to half its normal movement distance as part of its reaction.

Description

Azora are a secretive and elusive species of winged fox. They are fleet-footed and quick, but are not suited for sustained flight. An Azora can comfortably fly up to 60 feet.

Habitat: ArcticForestGrasslandMountain

Firburger

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