Water Affinity. A boggum gains +2 to attack roles when within 30 feet of a water source.
Poison Skin. The boggum's skin secretes a natural poison. Any weapons coated in this poison deal 1d6 poison damage on their next successful attack. A boggum secretes enough poison to coat 1d6 weapons per short rest.
Any creature who makes direct contact with a boggum's skin must make a DC13 constitution saving throw, and takes 1d6 poison damage or half on a successful save. This triggers only if the boggum has poison secretions remaining.
Poison Skin.
Bite. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d4 + 1) piercing damage.
Depths. When in deep water, a boggum can use its action to grapple a creature within 5 feet and up to one size larger than its own under the surface. The creature must make a DC13 athletics saving throw to resist. A submerged creature is considered restrained and and must make a death saving throw in addition to any other action each round it remains submerged.
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