Large unknown, Neutral Evil
Armor Class 20 Natural armor
Hit Points 80 (7d20 + 5)
Speed 30 ft., climb 20 ft.
STR
19 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
12 (+1)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws STR +6, CON +6
Skills Stealth +4, Survival +5
Damage Vulnerabilities Psychic, Radiant
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Stunned, Unconscious
Senses Darkvision, Tremorsense, Passive Perception 11
Languages Common, Undercommon
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Super Sniff. The Unknown Beast has advantage on any ability check that involves smell.

 

Actions

Claws. 1d6 slashing damage, 5 ft reach.

Bite. 1d8 piercing damage, 5 ft reach.

 

Reactions

None.

Legendary Actions

Crazy Claws. The Unknown Beast can extend its claws, giving them a 10 ft reach. After one minute, the claws shrink back. The Unknown Beast can do this 3 times a day.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A big spiky beast that likes rocks.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: MountainUnderdark

thegavinator10

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