Huge Aberration, Unaligned
Armor Class 16 Natural armor
Hit Points 110 (13d10 + 5)
Speed 20 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
14 (+2)
CHA
14 (+2)
Condition Immunities Frightened
Senses Passive Perception 15
Languages Telepathy 120ft.
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Special Trait Name. Antimagic cone.

Cave strider's mouth opens creating a 60 foot antimagic cone. At the start of its turn it can decide which way the cone faces.

 

Actions

Action Name. Multiattack

Action Melee Attack. Claw Attack: +7 to hit, reach 10ft., one target. Hit: 10 (1d10 + 5)  [slashing] damage. +1d4 psychic damage

Action Melee Attack. Bite Attack: +5 to hit, reach 5ft., one target. Hit: 8 (1d8 + 4)  [piercing] damage. +1d4 psychic damage, creature becomes grappled.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

Hlvarey

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