Medium Construct, Unaligned
Armor Class 13 Natural Armor
Hit Points 38 (7d10 + 3)
Speed 20 ft.
STR
15 (+2)
DEX
12 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
10 (+0)
CHA
5 (-3)
Damage Resistances Lightning, Necrotic, Thunder
Damage Immunities Poison
Senses Passive Perception 12
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The clock is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the clock must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the clock remains motionless, it is indistinguishable from a normal clock.

Time Manipulation. The clock has advantage on any saving throws made to resist magical effects that would alter its movement speed or number of actions it can take. 

Actions

Multiattack. The clock makes two attacks: one with its bite and one with its pseudopod.

Bite. Melee Weapon Attack: +5 to hit, reach 5ft., one target, Hit 6 (1d8+2) piercing damage.

Pseudopod. Melee Weapon Attack: +5 to hit, reach 10ft., one target, Hit 5 (1d6+2) bludgeoning damage. The creature must make a DC 13 Strength saving throw, or be pulled 5ft towards the clock.

Ghastly Toll (Recharge 6). The clock sounds off an ominous, ear splitting toll. Each creature in a 40ft radius must make a DC 13 Wisdom saving throw, taking 8 (2d8) psychic damage on a failed save or half as much on a success. Creatures that are deafened or in the area of effect of silence are unaffected.

Previous Versions

Name Date Modified Views Adds Version Actions
2/6/2021 9:45:55 PM
10
5
--
Coming Soon

Monster Tags: construct

Habitat: Urban

HellHound22_

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