Medium Construct, Chaotic Evil
Armor Class 16
Hit Points 30 (6d10)
Speed
STR
12 (+1)
DEX
16 (+3)
CON
18 (+4)
INT
12 (+1)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws DEX +5, CHA +3
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Slashing
Senses Passive Perception 13
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

He a bunny

Actions

Hella good music

Guitar Hero. Ranged Weapon Save dc 14 Wis to hit, range 30 ft., 5 target. Hit: (1d6 + 2) [Phychic] damage.

After using his guitar hero attack he can use his bonus action to play his guitar again but choses a target to make a dc strength save or be pushed back 15ft 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

OpalTiger

Comments

Posts Quoted:
Reply
Clear All Quotes