Small Humanoid, Lawful Neutral
Armor Class 16 Leather armor
Hit Points 14 (4d4 + 10)
Speed 45 ft., Swim 25 ft.
STR
12 (+1)
DEX
16 (+3)
CON
13 (+1)
INT
17 (+3)
WIS
18 (+4)
CHA
14 (+2)
Saving Throws DEX +5, INT +5
Skills Investigation +8, Perception +8, Stealth +8
Damage Resistances Cold, Psychic, Damage Dealt By Traps
Condition Immunities Blinded, Stunned
Senses Blindsight 15 ft., Darkvision 60 ft., Passive Perception 18
Languages Common, Common, Draconic
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Evasive. The Blue Clan Scout may use its reaction to roll a DEX save to evade an attack before knowing whether or not the attack hits. If the DEX roll is higher than what the attacker rolled to hit, the Scout takes no damage from the attack. If it is lower than the To Hit total, the attack continues as normal. The Scout can't use this to evade AoE attack types.

Actions

Tag. Make melee attack roll with a melee weapon. The weapon deals damage and hits normally, however the target gains an effect called tagged for 10 minutes.. A tagged target has a -4 to its AC when it is targeted by the tagger's allies or by the tagger itself. This effect cannot stack nor does it reduce a target pst an AC of 10. (ex: AC 13 - 4 = 10, AC 9 - 4 = 9) 

Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 6 (2d4 + 2) slashing damage. 

Shortbow. RangedWeapon Attack: +4 to hit, range 100/400 ft., 1 target. Hit: 9 (2d6 + 3) piercing damage.

Description

The smallest of the Blue Clan's species, these small and quiet goblinoids resemble goblins only in appearance. They are much more brave, have navy blue skin, black hair, and a very high intelligience. They also follow orders well, have a very high respect for honor, and will sometimes promote a peaceful resolution to a problem if the opposing party is willing.

Monster Tags: Goblinoid

Habitat: ArcticCoastalForestGrasslandHillMountainUrban

Raylord_Of_Khalah

Comments

Posts Quoted:
Reply
Clear All Quotes