Evasive. The Blue Clan Scout may use its reaction to roll a DEX save to evade an attack before knowing whether or not the attack hits. If the DEX roll is higher than what the attacker rolled to hit, the Scout takes no damage from the attack. If it is lower than the To Hit total, the attack continues as normal. The Scout can't use this to evade AoE attack types.
Tag. Make melee attack roll with a melee weapon. The weapon deals damage and hits normally, however the target gains an effect called tagged for 10 minutes.. A tagged target has a -4 to its AC when it is targeted by the tagger's allies or by the tagger itself. This effect cannot stack nor does it reduce a target pst an AC of 10. (ex: AC 13 - 4 = 10, AC 9 - 4 = 9)
Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 6 (2d4 + 2) slashing damage.
Shortbow. RangedWeapon Attack: +4 to hit, range 100/400 ft., 1 target. Hit: 9 (2d6 + 3) piercing damage.
Description
The smallest of the Blue Clan's species, these small and quiet goblinoids resemble goblins only in appearance. They are much more brave, have navy blue skin, black hair, and a very high intelligience. They also follow orders well, have a very high respect for honor, and will sometimes promote a peaceful resolution to a problem if the opposing party is willing.
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