Spellcasting. The champion is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:
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Cantrips (at will): acid splash, blade ward, light, mending, mold earth
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1st level (4 slots): earth tremor, expeditious retreat, shield
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2nd level (3 slots): shatter, calm emotions
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3rd level (2 slots): slow
Fist of Judgement. Unarmed Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) radiant damage.
Unyielding. When the priest is subjected to an effect that would move it, knock it prone, or both, it can use its reaction to be neither moved nor knocked prone.
Description
Champions of Meridiar are goblinoids that have been uplifted by the deity Meridiar. Exemplifying the ideals of the deity, they were chosen to undergo a metamorphosis and carry out Meridiar's will in the world.
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