Huge Undead, Neutral Evil
Armor Class 14
Hit Points 137 (11d12 + 66)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
22 (+6)
INT
3 (-4)
WIS
6 (-2)
CHA
1 (-5)
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60, Passive Perception 15
Languages All understands the languages of its creator but cant speak it
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

 

Patch Job. Other than the corpse behemoth's "Recover" ability, all effects that recover the corpse behemoth's health are doubled in strength.

Rage. The corpse behemoth is imbued with supernatural anger, matched only with its loyalty towards its creator. Every time the corpse behemoth is struck with a critical hit, it gains 1 rage point. It can have a maximum of 4 rage points, and it regains them all after a short rest, or when using Recover.

Actions

ACTIONS

Multiattack. The corpse behemoth makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 10 ft. Hit: 23 (3d12 + 4) bludgeoning damage. On a critical hit, the target is knocked prone

Noxious Spray (1 Rage). The corpse behemoth exhumes a cone of necrotic fumes in a 30-foot cone. Each creature in that area must make a DC 16 constitution saving throw, taking 13 (2d8 + 4) poison damage and 13 (2d8 + 4) necrotic damage on a failed save, or half as much damage on a successful one.

Fastball Special (1 Rage). The corpse behemoth lifts up an ally and throws them up to 40 feet in any direction. Upon landing, they may make any melee attack. Corpse behemoths can only throw allies of the same size category half as far, and cannot throw allies larger than itself.

Recover (Recharges after a Short or Long Rest). The corpse behemoth takes a moment to (de)compose itself. All 4 rage points are returned, and the corpse behemoth regains 20 life

Reactions

Protect (1 Rage). When an ally within 15 feet is targeted by an attack, the corpse behemoth can move the allied creature up to 10 feet and take its place. The corpse behemoth then becomes the new target for the attack and gains +4 AC against it. Unless explicitly commanded to do so, this creature will only ever use this ability to protect its creator

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

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