Large Plant, Unaligned
Armor Class 7
Hit Points 23 (5d8)
Speed 5 ft.
STR
16 (+3)
DEX
1 (-5)
CON
10 (+0)
INT
1 (-5)
WIS
8 (-1)
CHA
1 (-5)
Damage Vulnerabilities Fire
Senses Blindsight 30 ft. (blind beyond this radius), Passive Perception 6
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Luminescence. The chemicals within cavelight moss make the entire creature shed light as a torch. A cavelight moss cannot suppress this effect. It can, however, diminish the light produced to shed illumination as a candle.

Actions
  • Tendrils. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. If the target is a creature, the cavelight moss’s will try to grapple. Until this grapple ends, the target is restrained, and the cavelight moss can’t use its tendrils against another target.
  • Strength Drain. Living creatures caught up in cavelight moss’s grapple must make a successful DC 14 Constitution saving throw or gain 1 level of exhaustion.  For every level of exhaustion drained, the cavelight moss gains 5 temporary hit points

Habitat: Underdark

halfDan_baker_of_truths

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