Devil's Eye. Ashpawn Fey sees through even magical darkness up to 120 ft.
Light Sensitivity. Ashpawn Fey is vulnerable to radiant damage, and has disadvantage against effects, spells that cause dim or bright light, instantly fail the save if this spells would make Ashpawn Fey blinded
Innate Spellcasting. Ashpawn Fey innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:
At will: Minor Illusion, Misty Step,
2 slots: Dissonant Whispers, Sleep,
1 slots: Confusion,
Mimicry. Ashpawn Fey can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Elusive Movement. Ashpawn Fey not produces opportunity attacks by flying movement.
Multiattack. Ashpwan Fey can use Weakening Touch two times, but te effect could be active in only one of them.
Spear. Melee / Ranged Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Creatures who being hit by spear must do a 14 CON save or suffer additional 1d6 necrotic damage.
Weakening Touch. Ashpawn Fey touches a creature, it must do a 14 CON save or their maximum life decreases by 6 (1d12) points, they also got additional 1 point on Exhaustion (This stacks up to maximum 2). Weakened creatures have disadvantage on their attack rolls until the effect is not cured out by effects such Remove Curse or Lesser Restoration or until they finish a longrest. The Ashpawn Fey can harm a creature once by Weakening Touch, but more Ashpawn Feys can stack up the Exhaustion and the health reduction.
Invisible Passage. Ashpawn Fey magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, it leaves no physical evidence of her passage, so it can be tracked only by magic. Any equipment it wears or carries is invisible with it.
Description
The Ashpawn is a collective concept of creatures that live in Daldana's underdark, mostly in the Black Canyon, but Aspawn Fey's are apearing in Underdal too. Their skin is pale white and covered by ash. Their wings are similar by touch to moth's. They are blinded in sunlight, but they have very excellent crafting tradition of tiny properties and jewellery.
Lair and Lair Actions
The Dark Canyon.
In the dark canyon its soo dark, [Tooltip Not Found] is recommended (normal sight range is reduced to 15 ft. distance). Szeptara and other beasts live over there that are uncommon in the jungle (like Stirge, or Bodak etc.) In the canyon you have small path to move around in between the mountain's high stone walls. Because of this if Szeptara is in underground you have relatively small place to avoid her break out from the earth. Most of the creatures here are aware of this events so they have tremorsense or very excellent night vision.
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