Tiny Ooze, Unaligned
Armor Class 3
Hit Points 3 (1d4)
Speed 15 ft.
STR
14 (+2)
DEX
2 (-4)
CON
10 (+0)
INT
1 (-5)
WIS
6 (-2)
CHA
1 (-5)
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Ooze Cube. The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw.

Creatures inside the cube can be seen but have total cover.

A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 2 (1d6-1) acid damage.

The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time.

Transparent. Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube.

Actions

Pseudopod. Melee Weapon Attack: +1 to hit, reach 5 ft., one creature. Hit: 1 (1d4-1) acid damage.

Engulf. The cube moves up to its speed. While doing so, it can enter tiny creatures' space or part of something larger space. Whenever the cube enters a creature's space, the creature must make a DC 12 Dexterity saving throw.

On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube if tiny but larger creatures push the cube away. A creature that chooses not to be pushed or to push suffers the consequences of a failed saving throw.

On a failed save, the cube enters the creature's space, and the creature takes 2 (1d6-1) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 4 (2d6-2) or 2 (1d6-1) if larger than the cube acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it.

An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.

Description

this 7 inch by 7 inch by 7 inch see through blue cube will become your friend if you don't kill it and allow it to follow you after a while you form a psychic bond with it that you can share crude orders and wants by sending images to each other and the cube now is chaotic good no matter your alignment and will be a friend to all your friends. 

Habitat: Underdark

The1stAdam

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