Small Beast, Unaligned
Armor Class 13 Natural armor
Hit Points 9 (1d8 + 1)
Speed 40 ft., Burrow 30 ft. Mainly for digging dens, but can be used to escape or hide.
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
8 (-1)
Skills Perception +3, Stealth +4
Senses Darkvision As blade wolves used to be wolves, they have some darkvision but theirs is strengthened as they hunt mostly at night. 60 feet of normal darkvision., Passive Perception 11
Languages Blink Dog, Telepathy 30 ft and can be used to convey images and emotions. It can communicate in this way with only those who speak Common, Bestial, or are a dog/wolf-like monster., Winter Wolf, Worg
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

 

Telepathy: Has a telepathy range of 30 ft and can convey images and emotions to those in range, and can understand Common but it cannot speak it.

Familiar: The blade wolf can be a familiar if your DM allows it.

Actions

Bite: Melee Attack +4 to hit; reach 5 ft; one target. Hit: 6 (2d4+1)

Dagger Tail: Melee Attack +3 to hit; reach 5 ft; one target. Hit: 5 (1d6+2) The target must make a Constitution saving throw (DC 13) or be stunned for until the start of the blade wolf's turn and take 2d4 necrotic damage. If the save is successful, then take half damage without being stunned.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A blade wolf looks like a small wolf with a dagger blade for a tail.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: CoastalDesertForestGrasslandHillSwamp

ErdeKrieger

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