Armor Class
16
Natural armor
Hit Points
10
(5d4)
Speed
20 ft., Climb 20 ft.
STR
15
(+2)
DEX
10
(+0)
CON
10
(+0)
INT
4
(-3)
WIS
11
(+0)
CHA
7
(-2)
Skills
Athletics +4
Damage Vulnerabilities
Fire
Damage Resistances
Bludgeoning, Piercing
Condition Immunities
Charmed, Frightened
Senses
Darkvision 60ft, Passive Perception 10
Languages
understands the languages you speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Growing Together. The following numbers increase by 1
when your proficiency bonus increases by 1: the cultivar's
skill and saving throw bonuses (above), the bonuses to hit
and damage of its slam attack, and the DC of its Root action
(below).
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 7 (2d4 + 2) bludgeoning damage. The cultivar can then
use a bonus action to attempt to grapple the target.
Root. The cultivar extends its roots toward a Large or
smaller creature it can see within 30 feet of itself. The target
creature makes a DC 13 Strength saving throw. On a failure,
the target takes 1d6+2 bludgeoning damage and is pulled up
to 10 feet closer to the cultivar.
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