Petrifying Gaze. If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn't incapacitated. On a failed save, the creature magically begins to turn to a stone like state and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic . If the player rolls a 4 or below on a d20 they are injected with the poison of the basilisk and in they roll a one they are eaten .
A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again. If the player has a mirror or looking glass they can harmlessly look at the basilisk through that .
If it looks at the basilisk in the meantime, it must immediately make the save. If the basilisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.
Retreat . Basilisk will retreat if able to at low hp
Blinded. Upon loss of sight the basilisks only remaining ability is a bludgeon or bite
Description
A basilisk is a reptilian horror whose deadly gaze transforms victims petrified. With its strong jaws, the creature consumes this prey, which returns to organic form in its gullet. This particular basilisk is under command by an unknown source .
APPEARANCE
An enormous serpent, bright, poisonous green, thick as an oak trunk
MAGIC ABILITIES
Armoured skin that can deflect spells, fatal stare
DANGERS
Venomous fangs, ability to kill with its stare
ALLEGIANCE
Usually bred by Dark wizards, loyal to Parselmouths
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