Achilles heel(One Action)- Once per long rest, when attacking an enemy it will search for or make weak spots. On creatures that are Small-Medium it will lower the targets AC by 2, On large targets it can lower its ac by 1. (Only works on small-large creatures. Can not be used as a bonus action)
The Makers Companion. The beast obeys your commands as best as it can. It takes its turn on your initiative. On your turn, you can verbally command the beast where to move (no action required by you). You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action. Once you have the Extra Attack feature, you can make one weapon attack yourself when you command the beast to take the Attack action. If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself. The beast never requires your command to use its reaction, such as when making an opportunity attack.
Tiny but Mighty- When attacking a target the ape has advantage on saving throws.
Multiattack. The ape makes two fist attacks
Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Rock. Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 6 (1d4 + 3) bludgeoning damage. The ape will search for any rock it can throw at a target. (Can throw items handed to him within reason)
Ape shit- If the Apes maker is fighting the same target, the ape can make a bonus attack.
Description
A small ape, resembling an actual Ape an take on most of the apes characteristics.