Two-Headed. The Dragonion has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Fiery Aura. if a creature starts or ends it's turn within 10 ft of the Chimera Spawn the creature takes 5 (1d10) fire damage.
Multiattack. The Dragonion makes two bite attacks. or one bite attack and one flame breath attack.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. As well as taking an extra (2d4) fire damage.
Flame breath. [Recharges on a 5 or 6]: Ranged breath attack: creatures that are within the 10 ft cone of new and scorching fire breath, need to make a DC 13 Dex save or take 3d6 fire damage. on a successful save any creatures within the area take half damage.
Description
The Dragonion is a newly born spawn of a Chimera is a creature that depending on the stronger genes within the spawn show with two of its three heads some of these combinations come in the form of Dragon/Lion, Lion/Goat, and Dragon/Goat or in the rare case of a more of red dragon wyrmling. later on in life, these creatures will eventually gain their third head but only after an amount of time gathering their hordes and or following their mother to maturity which by then they usually have their 3rd head and leave to make their own hordes. This is not however the case for the Wyrmling as it might seek to find its own path and hoard. The Dragonion has the head of a lion and the head of a red dragon.
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