Medium Humanoid (Lizardfolk), Any Non-Good Alignment
Armor Class 12 Natural
Hit Points 22 (5d8)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
9 (-1)
INT
10 (+0)
WIS
14 (+2)
CHA
5 (-3)
Saving Throws DEX +4
Skills Stealth +6
Condition Immunities Poisoned
Senses Darkvision Being a natural nocturnal or cave dwelling hunter, the Chuv has honed its ability to see in the natural darkness. , Passive Perception 17
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Claw Attack: The Chuv lashes out with its claws

Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 1d6+1 slashing damage. 

Shove: The Chuv charges its arms with necrotic energy, and in a burst, violently shoves the target. On a hit, the target must succeed on a DC 13 Constitution saving throw, or have their “soul” shoved out of their body, leaving them unconscious. On one succeeded death saving throw, the target returns to consciousness with half of their maximum hit points. 

Shove Attack: +3 to hit, reach 5 ft., 1 target, Hit: 1d4+1 bludgeoning damage. 

Description

The Chuv is a jet black, cave dwelling lizard like creature that stands around 5 feet 7 inches. Picture the Creature from the Black Lagoon but with claws instead of webbed hands. They are a stealthy enemy, relying on their shove attack to pick off prey they deem easy pickings. Luckily for adventurers, the Chuv rarely travels in pairs or any group otherwise. 

Previous Versions

Name Date Modified Views Adds Version Actions
2/8/2021 4:54:09 AM
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Coming Soon
Grolfyn

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