Huge Celestial, Lawful Evil
Armor Class 19 (natural armor)
Hit Points 350 (26d10 + 207)
Speed 40 ft., Fly 40 ft.
STR
23 (+6)
DEX
18 (+4)
CON
19 (+4)
INT
17 (+3)
WIS
20 (+5)
CHA
21 (+5)
Saving Throws STR +14, WIS +13, CHA +13
Skills Deception +9, Insight +9, Perception +9, Persuasion +9
Damage Resistances Necrotic, Psychic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Damage from Spells
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Truesight 120 ft., Passive Perception 19
Languages All, Telepathy 120 ft.
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Aura of False Divinity. A creature that starts its turn within 30 feet of Ce'uriel must make a DC 19 Wisdom saving throw, provided the radiant idol isn’t incapacitated. On a failed save, the creature is charmed by the radiant idol. A creature charmed in this way can repeat the saving throw after 3 turns and at the end of each of its turns thereafter, ending the effect on itself on a success. Once it succeeds on the saving throw, a creature is immune to Ce'uriel's Aura of False Divinity for 24 hours.

Innate Spellcasting.  Ce'uriel's spellcasting ability is Charisma (spell save DC 17). Ce'uriel can innately cast the following spells, requiring no material components:

At will: charm person, cure wounds, disguise self, thaumaturgy

6/day each: commune, dominate person, insect plague, mass suggestion, raise dead

1/day each: Feeblemind, Shapechange, Psychic Scream, Plane Shift, Blade of Disaster

Magic Resistance. Ce'uriel has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Ce'uriel makes three melee attacks.

Morningstar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) bludgeoning, slashing damage plus 18 (4d8) radiant damage.

Chained Wings. melee weapon attack: +8 to hit, reach 10 ft, one target. Hit: 12 (1d12 + 6) slashing damage plus 18 (4d8) necrotic damage.

Miraculum luminis (1/Day). The radiant idol chooses a point on the ground it can see within 60 feet of it. A 30-foot-radius, cylinder of bright light appears blasting from the highest visible spot there is. Each creature in the cylinder when it appears must make a DC 17 Constitution saving throw, taking 36 (8d8) radiant damage and 6 (1d12) force damage pushing all hit units prone on a failed save, or half as much Radiant damage and no force damage on a successful one.

Legendary Actions

Ce'uriel can take 3 legendary actions, choosing from the options below. It can take only one legendary action at a time and only at the end of another creature’s turn. Ce'uriel regains spent legendary actions at the start of its turn.

Chained Wings. Attacks all enemies within 10 ft. melee weapon attack: +8 to hit, reach 10 ft, one target. Hit: 12 (1d12 + 6) slashing damage plus 18 (4d8) necrotic damage.

Vicious Rebuke (Costs 2 actions). Attacks an enemy who deals more than 50 points of damage with two Morningstar attacks.

Falling Grace (costs 3 actions) when knocked below half health, casts the divine spell Falling star

Description

 

Ce'uriel's fall. Once a messenger and a son of the god Ihlmater, he grew so distressed from watching his father suffer to help mortals, he began to hate all of them and asked his father to cease helping them. When Ihlmater refused the distraught sons love turned an overwhelming fury and Ce'uriel decided to cull the mortals and rule what he left alive so that he could become a god and under his rule Ihlmater wouldn't need to sacrifice himself.

Immortal Nature. Ce'uriel doesn’t require food, drink, or sleep.

Lair and Lair Actions

depraved cathedral : After gathering a large enough cult following Ce'uriel had his servants build him a cathedral to be the throne room for his rule over mortals whilst he resides in this cathedral he is immune to Radiant and Necrotic damage, however the bond between the cathedral and Ce'uriel is so strong that if the cathedral is destroyed he will be severely weakened for 1 year or until he builds a new cathedral, in this time he is vulnerable to attack but will likely try to go underground whilst he regains his strength.

the cathedral is protected by barrier that stems from the magic and life force of Ce'uriel's cult leaders. 

Previous Versions

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