Medium Aberration, Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 25 (6d6 + 4)
Speed 30 ft., Cloaked Existence move close to the ground, as it was walking, but this creature is always flying. It can cross cliffs and fly up to reach difficult locations.
STR
15 (+2)
DEX
16 (+3)
CON
10 (+0)
INT
8 (-1)
WIS
6 (-2)
CHA
14 (+2)
Saving Throws DEX +5, CHA +4
Condition Immunities Blinded, Charmed, Deafened, Frightened, Paralyzed, Poisoned
Senses Unknown After see a living being for the first time, Cloaked Existence will always know it's current position., Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

 Magic Resistance: The Cloaked Existence has advantage on saving throws against spells and other magical effects.

Moment of Tension: The Cloaked Existence rarely start a combat. Usually they stay in place waiting for other creatures to attack it. If, for some reason, players try to run, they will follow. If the players try to cross close to them, they will engage in combat, or even use Cloaked Metamorphosis as it's reaction.

Cloaked Metamorphosis: on first time receiving damage, their cloak will disappear, revealing the true creature inside. The form of the creature is, in most cases, the fear representation of the attacker. In general, is a tentacular creature, with a human body, but with five tentacles instead of the hand and three tentacles on the head. On the middle of the tentacles, lies a mouth, full of teeth. On first contact, the attacker should be succeed on a test with CD 14, otherwise he will be paralyzed for 10 turns.

Revealing Aura: when the Cloaked Existence use its Cloaked Metamorphosis, the fear can be perceived by other living beings around the creature. Every creature that is aware of the event should be succeeded in a test against fear with CD 12, otherwise they will be frightened for the rest of the combat.

Actions

When cloaked:

Dagger: (Only before Cloaked Metamorphosis) +4 to hit, reach 5 ft., 1 target. Hit: 5(1d4 + 2) Piercing damage (Humanoid Form Only)

 After Cloaked Metamorphosis:

Ataques Múltiplos: Cloaked Existence execute two attacks, with both hands.

Hands: Melee attack: +5 to hit, reach 5 ft. Damage: 10 (2d6 + 3) bludgeoning damage.

Entangle: Cloaked Existence can use its mouth to entangle a player and drain its life. +3 to hit, reach 5 ft., 1 target. Drain 1d4+1 from target life and repeat each turn that the creature still entangled. Target is incapacitated and can use force to resist the tentacle strenght.

Reactions

Cloaked Metamorphosis: Cloaked Existence can use Cloaked Metamorphosis as a reaction.

Legendary Actions

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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Description:

This creature sounds more like thing created by the deepest fears of our minds. A silhouette of a thief in a small street, a cloaked man blocking a corridor or a floating robe in the garden of our house, just before the storm.

But the main concern about the Cloaked Existence is the ability to dig into the fear of the others. What is hidden inside this Cloak? A man? A monster? Nothing?

The anxiety to face this creature, or to discovery what lies bellow the robe, make the mind of it's attackers to become fragile, and in the right moment, the Cloaked Existence assumes the shape of the things that the attacker fear most.

The true identity of the Cloaked Existence is a Tentacular creature, with five tentacles in the hands instead of fingers and three tentacles instead of a head. In the middle of the tentacles, lies a horrible mouth, with a dozen teeth, eager for the blood of their enemies.

About Cloaked Existence:

Cloaked Existence don't see and don't walk. It flies instead of walking and it smells the others fears. It will follow scared until kill, or be dead.

Habitat: UnderdarkUrban

DiegoLaucsen

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