Vital Strike. Once per round when the Doll has Advantage on a attack they may add 8d6 Piercing damage to their attack.
Deceptive Blade. The Doll may spend its Move action to give itself Advantage on its attacks this turn. This ability can not be used again until it spends a turn not using its Move action.
Poisoned Blade. Whenever the Doll hits with an attack the target must make a DC 18 Constitution saving throw or become poisoned for 1 minute.
Multiattack. When the Doll takes the attack action it can either make 2 attacks with its Dagger or 1 attack with its Dart.
Dagger. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 7 (1d4 + 5) piercing damage.
Dart. Ranged Weapon Attack: +10 to hit, range 20/60 ft.,1 target. Hit: 7 (1d4 + 5) piercing damage.
Description
The Automatic Doll is and ancient device designed to protect cities and the people and items there within. Though the peoples and method of creation have been lost to time the Dolls still roam the ruins of where they were to protect. They were made to fit in all the same places as their creators and appear to be roughly humanoid size and are coved in a covering to protect their mechanisms.
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