Special Trait Name: Spider climb
Can climb difficult surfaces including upside down on ceilings without an ability check
Special Trait Name: Hard To Squish
whenever you succeed on a saving throw you can choose to gain 1d8+ con modifier in temporary hit points
Special Trait Name: Ambusher Temperment
reach of attacks is 5ft when making an attack with advantage. once per turn can deal an extra 1d8 to one creature you hit if you have advantage
Special Trait Name: Stealthy
can use hide as a bonus action
Action Name. Spider Bite
Action Melee Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: +4 (1d8 + 2) [piercing] damage.
2d6 poisoning damage on hit. DC11 constitution saving throw - half damage on successful save. If poison reduces down to 0 hp then target is stable but poisoned and paralyzed for 1 hour - even after gaining hp back.
Standard reactions
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A Giant Wolf Spider
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.