Medium Beast, Lawful Evil
Armor Class 13 Natural Armour
Hit Points 33 (5d8 + 2)
Speed 30 ft., Climb 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
15 (+2)
INT
10 (+0)
WIS
13 (+1)
CHA
8 (-1)
Skills Acrobatics +2
Senses Passive Perception 13
Languages Can only communicate with other Wolf Spiders or Ayla
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Special Trait Name: Spider climb

Can climb difficult surfaces including upside down on ceilings without an ability check

Special Trait Name: Hard To Squish

whenever you succeed on a saving throw you can choose to gain 1d8+ con modifier in temporary hit points

Special Trait Name: Ambusher Temperment

reach of attacks is 5ft when making an attack with advantage. once per turn can deal an extra 1d8 to one creature you hit if you have advantage

Special Trait Name: Stealthy

can use hide as a bonus action

 

 

Actions

Action Name. Spider Bite

Action Melee Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: +4 (1d8 + 2) [piercing] damage. 

2d6 poisoning damage on hit. DC11 constitution saving throw - half damage on successful save. If poison reduces down to 0 hp then target is stable but poisoned and paralyzed for 1 hour - even after gaining hp back.

 

Reactions

Standard reactions

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A Giant Wolf Spider

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: beast companion

Klow