Rage. As soon as it takes damage, Ban enters Rage, gaining advantage on Strenght checks and saving throws, as well as resistance to bludgeoning, slashing and piercing damage.
Danger Sense. Ban has advantage on dexterity saving throws if he can see or hear the reason of the save.
Sentinel. If Ban uses an attack of opportunity and the attack hits, the speed of that creature becomes 0 for the rest of that turn.
Mobile. If Ban attacks a creature (hit or miss), the creature can't use his reaction to make an attack of opportunity agaisnt him this turn
Brutal Critical. On a crit, Ban rolls two additional dices.
Relentless Rage. If Ban is taken to 0 HP while Raging, he can make a Constitution Saving Throw (DC 10). If he succeeds, he returns to 1 HP. Every Saving Throw succeeded increases the DC by 5.
Multiattack. Ban makes two Wildfire Greataxe attacks.
Wildfire Greataxe. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d12 + 6) slashing damage and 2d10 fire damage.
Goliath Skin. Ban can use his reaction to reduce the damage of an attack by 1d12 + 6.
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