Medium Humanoid (Any Race), Any Alignment
Armor Class 17 Natural
Hit Points 169 (13d12 + 78)
Speed 30 ft.
STR
22 (+6)
DEX
17 (+3)
CON
22 (+6)
INT
14 (+2)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws STR +11, CON +11
Skills Athletics +5, Perception +2
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities Frightened
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Rage. As soon as it takes damage, Ban enters Rage, gaining advantage on Strenght checks and saving throws, as well as resistance to bludgeoning, slashing and piercing damage.

Danger Sense. Ban has advantage on dexterity saving throws if he can see or hear the reason of the save. 

Sentinel. If Ban uses an attack of opportunity and the attack hits, the speed of that creature becomes 0 for the rest of that turn.

Mobile. If Ban attacks a creature (hit or miss), the creature can't use his reaction to make an attack of opportunity agaisnt him this turn

Brutal Critical. On a crit, Ban rolls two additional dices.

Relentless Rage. If Ban is taken to 0 HP while Raging, he can make a Constitution Saving Throw (DC 10). If he succeeds, he returns to 1 HP. Every Saving Throw succeeded increases the DC by 5.

Actions

Multiattack. Ban makes two Wildfire Greataxe attacks. 

Wildfire Greataxe. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d12 + 6) slashing damage and 2d10 fire damage.

Reactions

Goliath Skin. Ban can use his reaction to reduce the damage of an attack by 1d12 + 6. 

 

Monster Tags: NPC

Habitat: ArcticCoastalForestGrasslandHillMountainUnderdarkUrban

TheBardThatDMs

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