Medium Celestial, Neutral
Armor Class 100000
Hit Points 100000 (1d20 + 100000)
Speed
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +19, DEX +19, CON +19, INT +19, WIS +19, CHA +19
Damage Immunities Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Metal Weapons; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine or Silvered
Senses Passive Perception 100000
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

He is the god of time. He can erase time, turn back time, fast forward time, and do anything with time. He is also extremely powerful. He speaks every language and knows everything. His role is to keep the flow of time and make sure that time flows properly, as well as keep time in order.

Actions

He can use time and also every damage type and he is super powerful he is a god.

Legendary Actions

Legendary Action Name (Costs 0 Actions). He erases time for something, making it to where it never existed in the first place.

Mythic Actions

Mythic Action Name (Costs 0 Actions). Freezes all of time. Him and the gods are the only things that can move.

Description

Has a humanoid figure, glows, and is made of pure energy. Also is purple. He also has a son named Beardsley Buttocks and sometimes helps him.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

MazokuRyutatsu

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