Tiny Fiend (Demon), Chaotic Evil
Armor Class 12 Natural armor
Hit Points 6 (2d4 + 1)
Speed 70 ft.
STR
8 (-1)
DEX
20 (+5)
CON
10 (+0)
INT
3 (-4)
WIS
8 (-1)
CHA
10 (+0)
Skills Stealth +4
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Blinded, Poisoned
Senses Darkvision 120 ft., Passive Perception 13
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Demonic Sight. Magical darkness doesn't impede the bat's darkvision.

Magic Resistance. The bat has advantage on saving throws against spells and other magical effects.

Burn up. If the bat dies, all creatures within 5ft. of it have to succeed on a DC 12 Dexterity check or suffer 6 (1d4 + 4) fire damage. 

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage. If the bat was summoned by another creature, that creature restores health equal to half of the dealt damage. 

 

Monster Tags: Demon

The_Chaika_DM

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