False Appearance: While Dormant, campfire creatures resemble the average campground, complete with logs to sit on.
Inorganic Nature: Campfire Creatures do not need to eat, drink, or sleep.
Ambusher: The Campfire Creature has advantage on attack rolls against any creatures it has surprised
Sleepkiller: The Campfire Creature an additional 1d6 damage against a sleeping target
Convenient Death: Once a campfire creature is defeated, its back can be used just like any normal campfire would.
Multiattack: the campfire creature makes 6 hand of stone attacks, one for each limb.
Hand Of Stone: melee attack +6 to hit, reach 9 ft. One Target. Hit: 12 (1d12) bludgeoning damage.
Flameback: magic attack +9 to hit, reach 15 ft. One Target. Hit: 45 (4d10 +5) fire damage, Target is set on fire unless immune.
Beam Of Sleep: magic attack +15 to hit, reach 40 ft. One Target. Hit: Target must succeed on a DC 18 Constitution saving throw or be put to sleep.
Soil Ram: melee attack +9 to hit, reach 8 ft. One Target. Hit: Target takes 30 (5d6) Bludgeoning damage. Target is knocked back 3 spaces, going prone if there are no spaces to go back to.
Description
Campfire creatures are abnormal creatures that at first glance, resemble a campground. But once they lure weary prey over, they unearth themselves in their full form. Their body is a huge chunk of earth with the campground on top, they have a single large eye in the middle of the side of their body. Their 6 legs are stony and have human hands that they can attack with. They do not hunt for food, the creatures simply have the base instinct to kill.
Fire Manipulation: Campfire Creatures can naturally manipulate flames, and fire magic, rendering them nearly useless.
Dirt Defense: Campfire Creature’s soil body nullifies attacks done from shock damage.
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