Armor Class
13
Natural armor
Hit Points
108
(24d8)
Speed
50 ft.
STR
9
(-1)
DEX
7
(-2)
CON
10
(+0)
INT
5
(-3)
WIS
2
(-4)
CHA
1
(-5)
Damage Resistances
Bludgeoning
Damage Immunities
Acid, Poison
Condition Immunities
Poisoned
Senses
Tremorsense 57 ft., Passive Perception 5
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Noxious By Nature. As Armoledillos naturally live in caves filled with poisonous gas, so it gives them advantage on stealth checks.
Actions
Claw. Melee Weapon Attack: +4 to hit, reach 3 ft., 1 target. Hit: 11 (2d10 + 1) slashing damage.
Description
Armoledillos are armored moles that live underground They tend to live in mazes filled with poisonous gas, and have developed an immunity to them.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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2/10/2021 12:14:16 AM
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2
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0
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Coming Soon
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Posted Feb 15, 2021This was basically a spoof Pokemon thing I made up, and then I decided to take it further. Also if the CR makes no sense it's because I'm trash at homebrewing monsters.
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Posted Feb 15, 2021Well, that's why you get people to check and allow you to balance the monsters out. Same goes for magic items.
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Posted Feb 15, 2021I don't really have anyone to check with that actually knows 5e, my dad used to play a lot but on 3.5e
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Posted Feb 15, 2021Well, that's what the internet is for!