Armor Class
14
natural armor
Hit Points
120
(12d10)
Speed
30 ft.
STR
14
(+2)
DEX
14
(+2)
CON
18
(+4)
INT
8
(-1)
WIS
8
(-1)
CHA
10
(+0)
Saving Throws
CON +7
Damage Vulnerabilities
Radiant
Damage Resistances
Acid, Bludgeoning, Cold
Damage Immunities
Fire
Senses
Passive Perception 10
Languages
Abyssal, Common, Infernal
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
spell casting can cast the following warlock spell
1st level(4slots)hellish rebuke, expeditious retreat
Actions
war hammer attack attacks with war hammer
war hammer attack +6 hit 1d12+4
Reactions
hellish rebuke
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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