Medium Fiend, Lawful Evil
Armor Class 14 natural armor
Hit Points 120 (12d10)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
18 (+4)
INT
8 (-1)
WIS
8 (-1)
CHA
10 (+0)
Saving Throws CON +7
Damage Vulnerabilities Radiant
Damage Resistances Acid, Bludgeoning, Cold
Damage Immunities Fire
Condition Immunities Blinded, Poisoned
Senses Passive Perception 10
Languages Abyssal, Common, Infernal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

spell casting can cast the following warlock spell

1st level(4slots)hellish rebuke, expeditious retreat 

 

 

Actions

war hammer attack  attacks with war hammer

war hammer attack  +6 hit 1d12+4

 

Reactions

hellish rebuke

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

sephiroth1821

Comments

Posts Quoted:
Reply
Clear All Quotes