Armor Class
10
natural armor
Hit Points
20
(5d6)
Speed
25 ft.
STR
10
(+0)
DEX
9
(-1)
CON
10
(+0)
INT
6
(-2)
WIS
8
(-1)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
All under stands all language but cant speak
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
unarmed attack attacks with clay fist
unarmed attack 1d6 bludgeoning
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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