Large Beast, Unaligned
Armor Class 12
Hit Points 52 (7d10 + 14)
Speed 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
8 (-1)
Skills Perception +3, Stealth +6
Senses Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Smell. The three headed hellhound has an advantage on Wisdom (Perception) checks that rely on smell. Once he's locked onto your smell, it's nearly impossible to escape him.

Stalk. Cerberus is able to stalk his prey. The longer he has his sights on you the more his power stalk piles. While in combat for each person that takes their turn, he gains a +1 attack bonus. However once he lands a successful attack on an enemy, he's no longer able Stalk his prey. 

Pounce. If Cerberus moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the hellhound can make one bite attack against it as a bonus action.

 

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Description

A three headed hellhound straight out of Greek mythology. Cerberus has guarded the gates of hell for centuries. His keen sense of smell and his ferocious temperament makes it almost impossible to outrun him. 

Once he has your scent he can follow you throughout different realms. Escape isn't an option. 

Each of his heads have a different skill that aids him in taking down his prey. 

The head on his left hand side has an extraordinary sense of smell. The one in the middle is proficient in pouncing. And the one on the right like to stalk his prey. 

Monster Tags: Misc Creature

Habitat: ArcticMountain

MandaMae123

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