Large Swarm of Huge dragons, Chaotic Neutral
Armor Class 15 natural armour
Hit Points 75 (20d10)
Speed 25 ft., Fly 20 ft.
STR
20 (+5)
DEX
22 (+6)
CON
15 (+2)
INT
12 (+1)
WIS
9 (-1)
CHA
21 (+5)
Saving Throws STR +8, DEX +9
Skills Acrobatics +20, Athletics +25, Survival +20
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning
Damage Immunities Fire
Condition Immunities Charmed, Frightened, Petrified
Senses Blindsight, Passive Perception 10
Languages Primordial it only knows the dragons anctiant language throughout its life, primorial
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Brave. The knight has advantage on saving throws against being frightened.Spellcasting.

The [underling knight] is a 2-level spellcaster. Its spellcasting ability is [CHA score] (spell save DC #, +# to hit with spell attacks). The [underling knight] has following [paladin] spells prepared:

Cantrips (at will): [command],  
1st level (2 slots): [lesser restoration] does the same as the paladin class,

[magic weapon]does the same as in in the paladin class, only used once its sword goes missing 

Actions

Multiattack. The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

 

Reactions

the cold affect. due to living in hot enviroments, coldness has a bad affect on it, making its movements slower and limits its movement range by 3

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

this is underling of bulla, and usually wont be far from its colouny, tries its best to protect other underlings, and bulla himself if needed. thier type of fighting style is deuling

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Demon

Habitat: Desert

mr_sugar_daddy

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