Brave. The knight has advantage on saving throws against being frightened.Spellcasting.
The [underling knight] is a 2-level spellcaster. Its spellcasting ability is [CHA score] (spell save DC #, +# to hit with spell attacks). The [underling knight] has following [paladin] spells prepared:
Cantrips (at will): [command],
1st level (2 slots): [lesser restoration] does the same as the paladin class,
[magic weapon]does the same as in in the paladin class, only used once its sword goes missing
Multiattack. The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
the cold affect. due to living in hot enviroments, coldness has a bad affect on it, making its movements slower and limits its movement range by 3
Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
this is underling of bulla, and usually wont be far from its colouny, tries its best to protect other underlings, and bulla himself if needed. thier type of fighting style is deuling
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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