Tiny Ooze, Neutral
Armor Class 7 Natural armour
Hit Points 4 (1d4)
Speed
STR
3 (-4)
DEX
1 (-5)
CON
10 (+0)
INT
3 (-4)
WIS
3 (-4)
CHA
1 (-5)
Damage Immunities Acid, Poison, Psychic
Condition Immunities Charmed, Prone
Senses Passive Perception 5
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Infest. When a creature gets a Crystal Slug in ‘Em, they must pass a DC15 Wisdom Saving Throw or become infested.

If consumed, the Crystal Slug can impact a creature’s ability to resist magical effects. When controlled by an appropriate tool, a creature with a Crystal Slug infestation can be forced to take a mental saving throw with disadvantage. Such an action causes the slug to be dissolved.

A creature can be infested with multiple slugs, each of which can be activated to disadvantage a saving throw.

 

Actions

Slither. The slug will attempt to slither into an orifice of the nearest creature.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Barely an inch long, Crystal Slugs are often mistaken for bits chopped from oozes or just plain old slime. While jelly-like on the inside there is a thin outer shell of pure translucent Crystal which protects the slugs from predators.

Crystal Slugs seek out warmth, and will attempt to slither into the orifices of nearby creatures to infest them. Infestation does no physical harm but can leave creatures unable to resist dangerous magical effects.

The Crystal Slug has developed immunities to common immune responses to help it survive inside its host.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

MightyChard

Comments

Posts Quoted:
Reply
Clear All Quotes