Large Swarm of Huge dragons, Chaotic Evil
Armor Class 15 plate
Hit Points 60 (20d12)
Speed 25 ft., Walk 20 ft.
STR
12 (+1)
DEX
15 (+2)
CON
23 (+6)
INT
22 (+6)
WIS
23 (+6)
CHA
25 (+7)
Saving Throws INT +9, WIS +9, CHA +10
Skills Deception +25, History +25, Medicine +25
Damage Vulnerabilities Bludgeoning, Radiant
Damage Resistances Acid, Poison, Damage from Spells
Damage Immunities Fire
Condition Immunities Charmed, Frightened, Petrified
Senses Darkvision, Tremorsense, Passive Perception 30
Languages Primordial
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [bullas scorcerer underling] is a 3-level spellcaster. Its spellcasting ability is [charisma score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [thunderclap], [true strike] 
1st level (3 slots): [firebolt], [magic missile] [shield]

2nd level(2 slots): [aganazzar's scorcher][earthbind]

3rd level(1 slot):[fireball]

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Desert

mr_sugar_daddy

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