Adamantine Plate. This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While Vorax is wearing his armor, any critical hit against him becomes a normal hit.
Aura of Conquest. While Vorax is conscious, all frightened creatures within 10 ft. have their speed reduced to 0 and take 7 (2d6) psychic damage if starting their turn in the aura.
Divine Health. Vorax is immune to diseases.
Legendary Resistance (1/Day). If Vorax fails a saving throw, he can choose to succeed instead.
Ring of Free Action. While Vorax wears this ring, difficult terrain doesn't cost him extra movement. In addition magic can neither reduce his speed nor cause him to be paralyzed or restrained.
Scornful Rebuke. Whenever a creature hits Vorax with an attack, it takes 5 (2d4) psychic damage if he is not incapacitated.
Spellcasting. Vorax is a 16th-level spellcaster. His spellcasting ability is Charisma (spell save DC 16, +6 to hit with spell attacks). Vorax can cast the following Paladin spells:
1st level (4 slots): armor of agathys, command, detect magic, wrathful smite
2nd level (3 slots): hold person, spiritual weapon , zone of truth
3rd level (3 slots): bestow curse, dispel magic, fear
4th level (2 slots): banishment, dominate beast
Breath Weapon (Recharges after a short Rest). Vorax exhales fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much on a successful one.
Conquering Presence (Recharges after a short rest). Vorax exudes a terrifying presence. As an action, he force each creature of his choice that he can see within 30 feet of him to make a DC 16 Wisdom saving throw. On a failed save, a creature becomes frightened of him for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.
Lay on Hands. Vorax has a pool of healing power that can restore 75 HP per long rest. As an action, he can touch a creature to restore any number of HP remaining in the pool, or 5 HP to either cure a disease or neutralize a poison affecting the creature.
Multiattack. Vorax makes two attacks with his Holy Avenger.
Holy Avenger. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 11 (2d10) radiant damage if the target is a fiend or an undead.
Vorax can take a legendary action, choosing from the options below. Only one legendary action can be used at a time and only after another creature's turn. Vorax regains any legendary action at the start of his turn
Move. Vorax moves up to his speed.
Get Going. Vorax commands another friendly creature, that can see or hear him to take its reaction to move up to its speed.
Fear me. One target creature that can hear and see vorax makes a DC 16 Wisdom save. On a failed save, the creature becomes frightened of him for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
Vorax is a tall golden dragonborn, whos is proud of his loyalty and faith to St. Cuthbert. He stands about 6 foot tall, but because of his immense presence it semms often, that he is even taller. Vorax wears an adamantite plate armor, that covers his whole body and the helmet is shaped after a dragonhead and carries a silver greatsword on his back in some kind of sword belt. When wearing the whole armor you can only see the golden glowing eyes in the shadow of the helmet.
When Vorax doesn't wear his armor you can see, that the scales around his mouth and eyes were ripped off. Some of the injuries are still bleeding. Vorax tears the scales off of himself as some kind of twisted act of faith to his diety and uses them as his signature.
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